Jodwin
Forum Staple

Posts: 2556
Registered: 02-05 |
Hmm, ignore that about GZDoom - it was showing it was on OpenGL mode in display options but apparently it was on software mode instead. :S Setting it to software and then back to OpenGL fixed that one.
Anyway, why does ZDoom still have this bug? Apparently it should be fixable considering that it's fixed in prboom+.
EDIT: My GZDoom isn't exactly up to date, but in this version if you use "Disable OpenGL" in the OpenGL settings it doesn't set the renderer option in "Set video mode" to software but keeps the selection in OpenGL. Don't know if that's been fixed already, though.
|