kristus
Megablast!

Posts: 9570
Registered: 07-00 |
esselfortium said:
I believe DEMO1 abuse is the idea, heh.
It's one way, unfortunately, Zdoom for instance won't even try to play a vanilla demo. So it won't be compatible with that.
But you can also make the demos zero length and just use the credit screen as a second titlepic. I did that with Curse. But mostly because I wanted it to be consistent throughout the ports, and there's not really any reason to include demos in the wad anyway.
Also, in Heretic and Hexen you can use the parental advisory thing as an extra frame as well. (in curse I used it to have the subtitle print on the screen a bit after the title pic had been drawn)
printz said:
What about scrolling or blowing the player around?
That doesn't work in vanilla.
What you can do however is make a coop demo where you are using one player as a camera. You can be stationary and pan it without the view swaying, while another player act as a voodoo doll. Creating a "boom script". You'd be able to make a Strife like intro at the very least.
There is of course the issue of the status bar and the hud weapon.
The HUD weapon cvan be disposed of in two ways. 1, new sprites that make either the fist or the pistol invisible in it's idle state. (The fist would have to be switched to at map start, and it would be good for the demo to start in pitch darkness so it doesn't show)
2. just make the "silver screen" small (letterbox) enough to shroud the weapon in darkness without it overlapping the visual media.
The statusbar however is probably just gonna have to be there.
Last edited by kristus on 09-03-10 at 20:25
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