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SonicIce
Junior Member


Posts: 100
Registered: 01-05


the pic was a regular 320x200 bitmap in doom palette. the problem happens in zdoom, gzdoom, and skulltag.
http://jord.nm.ru/doom/dumbtile.png

Old Post 09-05-10 23:04 #
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Kappes Buur
Member


Posts: 482
Registered: 11-02


Try as I may

- bigger than 320x200
- smaller than 320x200
- non-power-of-2
- bmp
- png
- zdoom, gzdoom, skulltag

it always comes out properly rendered. So it's not the port engine.

That leaves three possibilities:
1. your game installation.
2. the image itself, although I cannot see how.
3. your videocard.

Old Post 09-06-10 04:32 #
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EarthQuake
9.5 on the Richter!


Posts: 2710
Registered: 05-03


This certainly doesn't help you any, but for being in the Doom palette, that interpic is amazing.

I do have an idea though: does the INTERPIC lump fall between any lump markers? Could MAPINFO have any bearing in this problem?

Old Post 09-06-10 04:46 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 3953
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I kind of like it this way. It reminds me of how my computer's desktop looked fifteen years ago.

Old Post 09-06-10 05:23 #
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Graf Zahl
Why don't I have a custom title by now?!


Posts: 6962
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EarthQuake said:

I do have an idea though: does the INTERPIC lump fall between any lump markers?




That would be it. If an in-game texture is used for the interpic it's supposed to be tiled (like Heretic's flat background.)

Put it outside any map markers and it should behave as expected.

Old Post 09-06-10 06:55 #
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SonicIce
Junior Member


Posts: 100
Registered: 01-05


thanks for the replies. do you mean move it out from between PP markers? that didn't work. i moved it to the beginning and end of the list in xwe and still didn't work.

Old Post 09-07-10 21:23 #
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Mr. Chris
The term is "prehensile"


Posts: 3519
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Move it outside of any markers.

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Old Post 09-08-10 00:51 #
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40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


Posts: 4850
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If you were using XWE, it probably added it to the PNAMES and TEXTURE1 lump. Could that pose a problem too? Also I was unaware of the ability to apply textures to an intermission pic. However I don't find it particularly very useful.

Old Post 09-08-10 01:20 #
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SonicIce
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Posts: 100
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ok there i tried it again and it worked. thanks :D

Old Post 09-08-10 02:44 #
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Graf Zahl
Why don't I have a custom title by now?!


Posts: 6962
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40oz said:
Also I was unaware of the ability to apply textures to an intermission pic. However I don't find it particularly very useful.


You may not but since for flats it's a Heretic feature some rules have to be defined where tiling starts and fullscreen ends. Saying it tiles for in-game textures seemed like the most logical choice.

Old Post 09-08-10 07:02 #
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Cell
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Posts: 1117
Registered: 08-10



Kappes Buur said:

- smaller than 320x200


I suppose this one is the most likely explanation.

Old Post 09-12-10 21:22 #
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