printz Posted September 12, 2010 I'd want to know if either of Heretic, Hexen or Strife can be manipulated to make the voodoo player doll placed on a current actually move ahead without needing to be damaged. I saw some rumor-like postings, but no elaboration. Is it possible? 0 Share this post Link to post
Creaphis Posted September 12, 2010 I'm positive that it's not possible in vanilla Heretic. I'm not sure about the other two. 0 Share this post Link to post
Gez Posted September 13, 2010 Hexen probably uses the same code as Heretic, they had no particular reason to change it. Strife uses an independent implementation, so it might be possible there. Probably is, since some effects are achieved by putting non-moving actors on conveyor belts. 0 Share this post Link to post
Graf Zahl Posted September 13, 2010 Gez said:Strife uses an independent implementation, so it might be possible there. Probably is, since some effects are achieved by putting non-moving actors on conveyor belts. All those actors call certain code pointers to execute their movement along the scrolling floor. The main logic is the same as in the Raven games: Only the player checks automatically if it's on a moving floor. All the maintenance data necessary to allow scrolling of other actors wasn't implemented before Boom. 0 Share this post Link to post
deepthought Posted September 14, 2010 not the original dos versions. use skulltag or ZDoom. 0 Share this post Link to post