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printz

Can any of the id Tech 1 games do voodoo doll sequences without pain?

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I'd want to know if either of Heretic, Hexen or Strife can be manipulated to make the voodoo player doll placed on a current actually move ahead without needing to be damaged. I saw some rumor-like postings, but no elaboration. Is it possible?

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Hexen probably uses the same code as Heretic, they had no particular reason to change it.

Strife uses an independent implementation, so it might be possible there. Probably is, since some effects are achieved by putting non-moving actors on conveyor belts.

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Gez said:

Strife uses an independent implementation, so it might be possible there. Probably is, since some effects are achieved by putting non-moving actors on conveyor belts.



All those actors call certain code pointers to execute their movement along the scrolling floor. The main logic is the same as in the Raven games: Only the player checks automatically if it's on a moving floor.

All the maintenance data necessary to allow scrolling of other actors wasn't implemented before Boom.

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