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Fritz442

Obhack 007.2 Released (Random Map Generator)

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OK TY Darkforce002, I'll check into that.

EDIT:
I have made over 60 maps with the Rocket Launcher as a start weapon, and had one(1) map without a
start pedestal (which is a known issue) so there was no weapon. All others had the launcher.

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An update to previous post:

Mr.Chris:
"You know the outdoor fences with the blue torches?" I have added both red and green
torches to the fences, definitely looks better.

"Might it be possible to control how often hallways can be used?"
I have added a option to set them to 'normal','few' and 'none'.
This has made some interesting maps so far, pushed the rooms closer together and has
lots of windows between rooms.

I have added the chaingun/claw to start weapons.

I have also added the two SP_ROCK1 themes and those step texture changes.

These changes wiil be in v7.3.

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even though Obhack is not monster (and sometimes weapons) placement smart. The maps are epic with Zdoom Wars, and Brutal DooM! and the maps in general are better than Oblige.

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There were some networking problems with one of the samiam.org nodes this weekend; I opened up a ticket Sunday and the issue have since been resolved upstream.

I hope to have time to improve my DNS failover scripts so that sustained networking issues don't make the site appear dead.

If anyone continues to have problems contacting http://samiam.org/ let me know. Also, the program is GPL open source, so people are free to make mirrors of ObHack available.

- Sam

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