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Katamori
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I just made my Boom-compatible map and when I tried to test the map, I got the next message:

http://img707.imageshack.us/img707/6452/failwh.png

What does it mean? I saw that linedef in Doom Builder, but everything worked.

What should I do?

Old Post 05-31-11 14:59 #
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ellmo
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65535 would basically mean something's screwed, as it's an important number in 16-bit architecture (integer numbers in 16-bit registry cannot go any higher).

The information on the LineDef may just be "corrupted" however vague that sounds. It looks okay in DB, but Doom will choke on it.

Have you tried simply removing the line, or perhaps the enitre sector, placing it again and rebuilding nodes?

Old Post 05-31-11 15:22 #
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printz
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65535 means -1, which is weird, because "-1" means no sidedef. However, vanilla crashes if the front sidedef is missing.

Old Post 05-31-11 16:24 #
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fraggle
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Make sure your wall isn't backwards.

Old Post 05-31-11 17:05 #
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Katamori
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fraggle said:
Make sure your wall isn't backwards.


It wasn't backwards.

But I already solved the problem: I deleted some future parts of the map which isn't important.

Old Post 05-31-11 19:31 #
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Katamori
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But damn! I got another fail message:

http://img155.imageshack.us/img155/3377/fail2d.png

Can I solve the problem? It might be important because it'll be my CC4 map.

Old Post 05-31-11 19:43 #
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natt
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Katamori said:
But damn! I got another fail message:

Can I solve the problem? It might be important because it'll be my CC4 map.



Either your nodebuilder is monstrously braindamaged, or you didn't build nodes. Build nodes.

Old Post 05-31-11 22:15 #
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Katamori
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natt said:


Either your nodebuilder is monstrously braindamaged, or you didn't build nodes. Build nodes.



But how?! I don't know these special things, I just used Doom Builder 2.

Old Post 05-31-11 22:21 #
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GreyGhost
Why don't I have a custom title by now?!


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What are your current settings in "Game Configurations/Nodebuilder"?

http://www.mediafire.com/imgbnc.php/5100e6cdd0d204636ebbda66996ddcdd0d9e5639e1bab162c1dfdca919451f8d2g.jpg
(746x441 - 21k)
This appears to be the default for Boom maps.

Old Post 06-01-11 02:59 #
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Katamori
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Yes, this is my configuration.

Old Post 06-01-11 14:59 #
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t.v.
Junior Member


Posts: 237
Registered: 10-06


I also have an error message in prboom-plus
While playing my project in prboom-plus-2.5.0.7 the game crashes at random within the first minute. Leaving this error message:




I_SignalHandler: Exiting on signal: signal 11



Can anyone tell me what could be wrong?

thanks

Last edited by t.v. on 06-01-11 at 22:24

Old Post 06-01-11 22:10 #
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Hirogen2
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Try 2.5.0.8a, if not, talk to the prboom+ developer(s). Make sure you provide the testcase.

Old Post 06-03-11 15:16 #
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t.v.
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It works fine in version 2.5.1.0 so this problem is solved.

thanks!

Old Post 06-06-11 22:58 #
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