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Lüt
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A long time ago I had a demo WAD showing how somebody created a foggy outdoor area, but a regularly-lit indoor area all in one level. I just dug up an old, old, old 1-level TC (yes, TC) of mine and I want to do this but I'm not sure how. I'm wondering if he had a special colormap or a special lightlevel he used to do this.

The colormap I'm talking about is what color dark rooms and objects "fade" to. IE when you have a room with a light level of 96, it applies a certain amount of black to darken it. I've replaced this black with grey so when dark rooms fade out, they fade out to fog, not darkness. However, I have an indoor/underground base that I want regularly lit, but right now I have to keep it at 255 or else I get fog indoors.

Anybody know how to do what I'm talking about?

(...anybody know what I'm talking about at all?)

Old Post 06-28-01 09:41 #
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Old Post 06-28-01 13:24
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Lüt
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I do have a program called InkWorks, however I couldn't find an option like the one you described. Back when I had the sample WAD, I did look at it's colormap in that program and there was nothing different in the colormap setup that I could tell. I may have an early version or maybe the utility you're speaking of is a different utility. Or it may be hard-coded, but I have no idea how to change that manually.

Old Post 06-28-01 16:59 #
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