phobosdeimos1
Member

Posts: 625
Registered: 03-11 |
I've had an idea that's working quite well for me,
It's similar to essels but doesnt require going back and texturing, as I found that too time consuming.
Think of a primary texture to cover the majority of midtextires and upper and lowers. For example STARG
Then think of a secondary texture that'll fit a certain line length and sector height for example a Computer terminal
Then think of a border texture to use occasionally around the secondary textures and seperating height differences in the primary texture for example SUPPORT2
then think of a standard switch texture, door texture, lift texture and STEP texture to use for when needed.
Then once you've thought of those, think of a flat combination that looks OK with the primary texture, then a flat combination that fits above the secondary texture.
Then finally a light flat that fits 64 squares and occasionally will be used to detail a ceiling, and a standard outdoor floor flat and a standard liquid flat.
All in all this takes less than 5 minutes and if you do this to start with, you will never be stuck for what texture to use, and you have successfully created a theme.
Anyone wanna try that too and see if there's any major flaws?
If I master it, I could make a tutorial.
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