Cell
Senior Member

Posts: 1157
Registered: 08-10 |
In order to reduce the level of redundance in my upcoming project, I would ask you a question: does it work if I make new textures out of patches which are in the Doom IWAD, but not in the project's PWAD? I mean, does any "referencial system" work within the IWAD signed as a resource as you run it with a port? OR are the originally defined patches needed to be in the PWAD as well, otherwise it wouldn't work?
|