Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Textures "patched apart" (Advice needed)
 
Author
All times are GMT. The time now is 15:11. Post New Thread    Post A Reply
Cell
Senior Member


Posts: 1157
Registered: 08-10


In order to reduce the level of redundance in my upcoming project, I would ask you a question: does it work if I make new textures out of patches which are in the Doom IWAD, but not in the project's PWAD? I mean, does any "referencial system" work within the IWAD signed as a resource as you run it with a port? OR are the originally defined patches needed to be in the PWAD as well, otherwise it wouldn't work?

Old Post 10-18-11 17:55 #
Cell is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 7036
Registered: 07-07


The patches do not need to be in the PWAD, don't worry.

Old Post 10-18-11 17:57 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Cell
Senior Member


Posts: 1157
Registered: 08-10


So, take a simple example:

I have the borders of the texture COMPTILE as a transparent texture and so, I put them around all the TEKWALL* textures previously defined in the Ultimate Doom IWAD. I moved all three patches (since only TEKWALL4 is done individually by an unique 128x128 patch) into the PWAD and then patched the textures using 1 or 2 of all TEKWALL patches and 2-2 of both borders around it, resulting in a new texture a bit reminding of COMPTILE itself. Then I removed the TEKWALL patches from the PWAD.

So, you say that ingame they would still show up as long as I run the PWAD with the UD IWAD?

Old Post 10-18-11 18:03 #
Cell is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 7036
Registered: 07-07


Yep. As long as all the patches used are present -- either in the IWAD or in any of the loaded PWADs -- it's fine.

Old Post 10-18-11 18:17 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 15:11. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Textures "patched apart" (Advice needed)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory