ReX
Senior Member
Posts: 1648
Registered: 05-00 |
Vermil said:
Did you tag the sectors the G1 line is suppose to activate?
Shootable switches, like normal switches, always require tagging in Vanilla Doom.
Indeed, that did the trick. Thanks. [I had intended to try tagging the sector, but your post reinforced the idea.]
eternal slumber said:
Come on ReX, you're just screwing with us aren't you. :)
Genuine mistake. Honest. [An old dog can, in fact, be taught new tricks.]
RjY said:
Map32 in the original release of the Newdoom Community Project had a type 46 GR shootable door that wasn't tagged. I think this is something ReX has misunderstood for years...
I agree. This was a problem I had in Phobos Revisited too, until someone pointed it out in The Newstuff Chronicles. Of course, as that was more than 9 years ago, I had forgotten about the problem and the solution.
ReX, by the way, did you know, in wicked_9, instead of tagging sectors 323-325, you tagged the linedefs surrounding them..?
I didn't realize that. I'm on travel right now, and don't have the wad, but I'll look into it when I get back. Enjay had pointed out another issue - there is no teleport destination thing for Skills 1/2 near the start, where specters are supposed to ambush the player. I'll upload a fixed version to include the improper tagging.
Many thanks to all.
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