Vordakk
Forum Regular

Posts: 862
Registered: 07-10 |
I think there are quite a few of us on this forum who are interested in Vanilla DOOM mapping. However, some of the more experienced members know quite a bit more than others, due to years spent mapping and studying Vanilla behavior, coupled with trial and error. Some of us, myself included, just got into mapping rather recently and while we are capable of creating maps, we haven't a clue how to make them compatible with one of the original .exe files.
I think it might be cool if some of the senior members with a lot of Vanilla mapping experience (eg. Esselfortium, Tango, 40oz, Valkiriforce, etc.) could come together and make a stickied thread here in "DOOM Editing" which details some of the common mistakes people make when going from "OMG I just downloaded DOOM Builder!!1!1!" to "Now I want to make a vanilla-compatible level." Obviously, if a thread that contains this information already exists, then I apologize and would appreciate if someone could point me to it.
For instance, I keep hearing about "not using a multi-patch texture as a midtexture", "visplane overflows", "tutti-fruiti", "having too many things in a map", "testing in chocolate DOOM", and on and on. But I haven't yet found one central location where it's all laid out in a clear, easy-to-digest presentation.
Thanks in advance gentlemen.
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