hawkwind
Forum Regular

Posts: 789
Registered: 04-04 |
It is a doom bug.
If you compare the heights of both using DB2 in doom, or boom format for that matter, you will notice that Thing Type 51, which is the blocking type, has a height of 84, which is more or less correct. Now check the height of Thing Type 61, the non-blocking variant. It has a height of 52, which is incorrect. In software ports, as you have found, it will appear to slide around the ceiling, depending on the players position, and in most GL ports, it will look as though the sprite is half rendered into the ceiling.
You could change the height of Thing Type 61 to 84 using DeHackEd/WhackEd2
Last edited by hawkwind on 10-21-11 at 04:08
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