esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5268
Registered: 01-02 |
Lüt said:
You say that as if any of those options are available when you open a Doom texture.
I'm assuming you convert from indexed color to RGB, and I can do that just fine, but how do you change it back?
I can load the Doom color table from the indexed selection mode after making adjustments, but instead of rounding to the closest available colors, it turns almost all of the adjustments to grayscale.
Do you have some kind of way to work within the Doom palette, or do you always change to RGB and keep adjusting/indexing until it finally works?
I work in RGB color and convert to indexed, yeah, using the Doom palette. If you're getting stuff turning to grayscale or other undesired colors when palettizing, you probably need to adjust their hue/saturation somehow to more closely match a color range available in the palette.
Also, I don't ever dither during conversion.
It gives much more control, and more consistent results, to instead manually put a subtle layer of noise in the image itself. Start with a layer of 50% gray, use blending mode Soft Light or Overlay (because they'll preserve color information and because 50% gray is completely transparent with them), add some auto-generated noise or whatever other basic diffusing texture of your liking, then set the opacity to a very low amount.
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