Vermil
Senior Member
Posts: 1223
Registered: 03-04 |
It was probably an experiment in trying to push the Vanilla Doom linetype system to do something it wasn't really meant to, in order to avoid having to come up with a more complex system or to enhance it.
IIRC old editors included a mysterious linetype that doesn't work in Doom v1.9, that moved both the floor and ceiling of a sector at the same time. To point to another related experiment, though one that end up being removed from the game.
Coincidently, both of the above have arguably been accomplished by source ports, literally; Doomsdays XG pioneered a system that allows one to build their own Doom style line types that affect multiple sectors in different ways and I believe Boom pioneered the ability for a sectors floor and ceiling to move at the same time.
Last edited by Vermil on 10-31-11 at 15:05
|