Mithran Denizen
Senior Member

Posts: 1093
Registered: 05-10 |
Unless I'm mistaken, simply replacing the original pistol with "Pistol2" here won't have any effect on the player's starting inventory, because the player's initial loadout is based on a bunch of actor properties that don't account for DECORATE replacements. The "replaces" keyword in this situation only affects instances of the pistol that appear as a pickup within the map, while the player's default pistol is given to them without taking replacements into consideration, again, based on how the weapon slots are assigned.
You have a few options on how you want to assign the new starting weapon instead, which you can see on this page, but creating a custom player class to specify the desired starting weapon(s) is what I'd do in your case.
Hope this helps. :)
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