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jdagenet
Junior Member


Posts: 168
Registered: 07-11


Is it possible to prevent the floor middle sound from stopping instantly and causing a static sound? I made a SNDSEQ lump and a SNDINFO lump to remove the floor stopping sound but now when the floor stops, its middle sound will make a static sound. What I want is for the middle sound to still play repeatedly but when the floor stops moving, the middle sound doesn't but it will stop when the sound is finished, not when the floor is finished. I tried this:

code:
:Floor playrepeat floorlower nostopcutoff end


And this:

code:
:Floor playuntildone floorlower nostopcutoff end


But that just results in either sound constantly looping and never ending or the sound only plays once.
If you don't fully understand then I'll try to explain it better.

Old Post 11-08-11 00:36 #
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