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Marnetmar
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Posts: 2023
Registered: 09-10


I'm having a little problem with a map I'm trying to create for a certain project. Basically, I want to give off the effect of a city being destroyed. What I've done to do this is have a bunch of Romeroheads hidden in crushing sectors, and when the crushers are activated...Well, boom.

Problem is, the heads die and the level ends, but I'm not getting any explosions. What am I doing wrong?

Old Post 11-12-11 00:59 #
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EarthQuake
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Posts: 2745
Registered: 05-03


The explosions are hard-coded to spawn so far in front of the romero heads. Read here for more detailed info. Your scenario has to take into account the distance, height, and direction. If you have multiple ones though, I'm not sure if explosions are spawned for each one...

Old Post 11-12-11 01:04 #
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printz
CRAZY DUMB ZEALOT


Posts: 6838
Registered: 06-06


Crush them all simultaneously! Rawwgh!

Old Post 11-12-11 08:33 #
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_bruce_
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Posts: 798
Registered: 11-07


Maybe something like ZDoom features the Hollywood effect as a script?

Old Post 11-12-11 10:37 #
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Wagi
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Posts: 273
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I'm pretty sure the Romero head's angle is ignored as well.

Old Post 11-16-11 15:26 #
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Searcher
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Posts: 1269
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Like Earthquake said above the explosions are seen when you look the right direction. In this case you need to be looking north to see the "fireworks"

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Old Post 11-17-11 05:03 #
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