Gez
Why don't I have a custom title by now?!
Posts: 7036
Registered: 07-07 |
Melon said:
Now my mind is even more boggled. Apparently adding ZDoom-only features to a wad then making the levels in vanilla format is common enough that there needs to be a guide for it. Why would anybody do that? You'd think they'd consider mapping in Boom format at the very least.
Boom format is vanilla format as far as ZDoom is concerned. The only difference is that there are a few more values that have meanings; but the format itself -- as in, the layout of the data in the lumps -- is exactly the same.
Likewise for Heretic and Strife. They use the same format; even if some values have different meanings from what they do in Doom/Boom.
Heck, Amulets & Armor, which is not a Doom engine game at all, uses the Doom map format. It uses it completely differently so it's not going to work in a satisfying way if you try to load A&A maps in a Doom engine, but it uses it anyway. The developer did that simply because instead of writing their own level editor, they just had to write a configuration file for an existing Doom level editor...
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