foul_owl
Warming Up
Posts: 27
Registered: 11-11 |
Awesome, thanks! I did manage to get it to build and run fine, but I did have to make a few more tweaks to the source.
Also, I did get a Windows machine set up, but I can't figure out how to extract textures to bitmaps with SLADE3.
Also, I know that other people's maps use the textures from Doom2, but what if I extracted the textures to bitmaps, made a few modifications to the textures, and use those in my maps, but make it a PWAD that requires Doom2 to run, and also use some of the original textures from the Doom2 WAD? I would like to expand upon Doom2's textures, but make them in similar styles to existing textures to use along with them, so in many cases this would require using an ID software asset as a starting point. For example, making a new marble texture that has some cracks in it for a certain room, etc. Is that legit?
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