EarthQuake
9.5 on the Richter!

Posts: 2745
Registered: 05-03 |
Item dropping is determined by the thing type, as far as I know. The monsters can use whatever frames they want as long as the sprite exists, even sprite frames not present in the original game (you could use SHELB0 in DeHackEd for instance). And yes, it's possible to define full rotations for frames that have only one rotation or mirrored rotations.
In DeHackEd, you only specify the frame index (the letter). The engine takes care of the rest when loading sprites from the wad. Keep in mind, each frame must have a complete rotation, whether it be:
Single rotation: e.g. A0
Mirrored rotation: e.g. A1, A2A8, A3A7, A4A6, A5
Full rotation: e.g. A1, A2, A3, A4, A5, A6, A7, A8
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