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Technician
Still no custom title


Posts: 5765
Registered: 08-04


So, it's very simple to make a conveyor belt that moves an actor, but can one be made to move an object such as barrel or stimpack?

Old Post 11-26-11 01:05 #
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GreyGhost
a ghost... only grey


Posts: 5700
Registered: 01-08


Yes, see Freedoom's E1M3 for an example.

Old Post 11-26-11 01:33 #
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Technician
Still no custom title


Posts: 5765
Registered: 08-04


I guess I should have mentioned I'm trying to achieve this effect in ZDoom.

I'll open up Freedoom and take a look.

Old Post 11-26-11 01:53 #
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chubz
Blackfish changed my title again


Posts: 299
Registered: 07-04


The Scroll_Floor action should do the work for you. You can code it in ACS or assign it to a line. Even the relatively well known "train" WAD, seen here, uses that effect to scroll objects like trees so that you're given the impression of being on a moving train.

EDIT:
Here's a conveyor belt example set on MAP01 with just a couple scripts that do all the work for you. One script begins the scrolling of the conveyor belt and also endlessly (silently) spawns barrels. The other script removes any barrels that reach the end of the conveyor belt and is tied to a line I placed there. As a result, it seems as if you're looking at a conveyor belt carrying an endless supply of barrels. I hope this helps you out.

Last edited by chubz on 11-26-11 at 03:05

Old Post 11-26-11 02:24 #
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Technician
Still no custom title


Posts: 5765
Registered: 08-04


Thanks Chubz, only you'd go through the effort of making an example wad.

Old Post 11-26-11 04:49 #
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