ReX
Senior Member
Posts: 1648
Registered: 05-00 |
fiend-o-hell said:
Of course, if your using a port with scripting capabilities, than you just spawn the precise amount of enemies you want at any time.
There are also features in ports that will allow you to suppress resource-demanding features when they are not visible to the player. As an example, let's say you have plenty of special effects such as sparks, bubbles, (particle) water-falls, rain, snow, etc. They can be set up so that they only activate when the player is in the line of sight, rather than being constantly active and draining system resources.
I'm curious:
3.There a large amount of enemies on the map (like in nutz.wad). Will the game chug no matter where you are on the map(out of view or not)?
As printz indicated, while the enemies are not in sight and not active, the game will not slow down appreciably. However, as soon as the enemies become active, the computer has to individually calculate each enemy's path as it tried to approach/attack the player. These myriad calculations are what slow down the system.
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