MajorRawne
Member
Posts: 444
Registered: 04-10 |
esselfortium said:
IMO, using 255 or anywhere near it for standard outside areas tends to look quite bad, because it strips away all the contrast from the scene. In a real outdoor area, there will be some shadows cast and certain things will be brighter than others, inevitably.
Agreed, I have run through my Hydrophobia map and darkened all of the outdoor areas. It was a mess of light variations across the map. Now I'm sticking to a standard 160 for gloomy outdoors, 255 for extremely bright lights (teleporters, torches, lava - note no lava in this map but there is in others I'm working on) and so forth. My map looks considerably better just for this.
Melon, so far I've just been testing in ZDoom. I'm gonna download PRBoom+ to do compatibility tests on my maps. Such a pain, all these different source ports to think about... :|
;)
EDIT: Don't ever get a bloody Razar keyboard, don't get anything by Razar in fact, not unless you want a million stupid, niggly problems.
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