EarthQuake
9.5 on the Richter!

Posts: 2745
Registered: 05-03 |
Okay, here's what I did...
I took commander keen, and gave his initial state (frame 763) the A_Look codepointer and gave it a duration of 1. I then assigned the death state (frame 764) as its chase state, and made the death frame sequence loop over itself. Finally, I gave the thing the AMBUSH flag to ensure it would only wake up if it saw me.
Basically, as you round a corner, they begin animating, so you'll more or less have this "wave" of downpour, which may or may not look good. Assuming the death frame durations are rather short, it might produce a random enough animation. Who knows, it might look pretty cool with your rain sprites. :)
code: Patch File for DeHackEd v3.0
Doom version = 19
Patch format = 6
Thing 25 (Commander Keen)
First moving frame = 764
Bits = SOLID + SHOOTABLE + AMBUSH + SPAWNCEILING + NOGRAVITY + COUNTKILL
Frame 763
Duration = 1
Frame 775
Duration = 6
Next frame = 764
[CODEPTR]
Frame 763 = Look
You will probably want to make it so the player encounters them after they have fired their weapon. Otherwise, you'll need to face them so they always see the player when he comes into view.
Last edited by EarthQuake on 12-04-11 at 00:31
|