entryway
Forum Staple
Posts: 2585
Registered: 01-04 |
Vermil said:
It's probably easier to use Doomsday (or Risen3D) to test hi-res sprites. Just stick them in 'Data/Jxxxc/Patches', ('Jxxx' refers to the game the sprites are for) either in the Dday folders or within a PK3.
Both gzdoom and glboom-plus support external hireses. With glboom-plus you can have different hires packs and switch between them via gl_texture_hires_dir config variable.
Also, both gzdoom and glboom-plus support hires textures in DDS format. They are loaded ~10x faster than png/jpg. (about 1 sec for Voodoo Guns instead of 10-15 secs)
Last edited by entryway on 12-15-11 at 09:22
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