Aldaraia
Junior Member

Posts: 188
Registered: 04-09 |
I wasn't exactly sure on where to put this thread. I put it here since I figured it was an editing question in some nature, even though said question is not precisely a "technical" question. Either way..
When you make a map, what are your habits beyond the first few sectors? Do you go on and create a rough layout of what you plan the level to be, leaving details and monsters for last? Or do you work on all fronts at an even pace?
Many people have mapping down to an art and science. Can't say the same for me, with only one map released six years ago. Since meddling around with DB for years, I've started a new map for Heretic, currently in mapper's block mode, not surprising to me in the slightest.
However, a unrealized matter has made itself known to me, these are: the mindsets a mapper assumes and agenda towards completion. Consisting of map layout construction, optimizing gameplay/ peppering all those monsters in their respectable *cough*closets*cough* spots, while sculpting a steady level of architectural detail to create a fog of atmosphere and, most importantly, your vision. Even more important than that, I wonder, is the order of which of these subjects form your maps first, and in what volume. I find the matter curious and it must differ for each individual. Since there are no volunteers at the moment, I'll go first.
First off, if I get a potential map idea, I create the first rooms and keep adding other sections to it and detail a bit. This allows me to test, play around and get a feeling for the level and an idea of what, or what shouldn't come next. I try to think of what I wouldn't expect and apply that to the map. If I got a strong vision, I'll add to the layout, hopefully getting a decent amount of it done. When I feel I'm forcing myself to add on parts to the layout, instead of "going with the flow", I change fronts. I either detail/add monsters/adjust sector heights of what's done to my heart's content, or I exit and wait for ideas to pop up.
The next part I find tricky as its just undying commitment and patience to see the vision develop, too simple for me to start flings with other mapsets/ideas. Other things that I find vital is inspiration from the architectures of many medias of our world. Listening to music really kicks my ass into gear as well. Now I wonder if genres can have their own effect on the type of level..
Last edited by Aldaraia on 12-15-11 at 06:13
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