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BadCompany
Junior Member


Posts: 100
Registered: 09-09


Hey,

today I updated the Doom Builder 2. I opened levels of my mod - all is okay. But if I save levels, DB2 says the wad isn't accessible or used in other program. Now I checked the Game Configurations inclusive Re-Browsing. Nothing wrong I think...In second try, DB2 says same shit.
I tried on "Save into...", but the result is same.

Of course, there aren't active programms includes my mod, except DB2.

The solution?

Old Post 12-15-11 12:43 #
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boris
meow


Posts: 3743
Registered: 05-00



BadCompany said:
Of course, there aren't active programms includes my mod, except DB2.


What about some anti virus program?

Old Post 12-15-11 16:51 #
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CodeImp
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Posts: 1461
Registered: 12-03


What boris said (some crap virus scanners could cause this), or any other program that hasn't closed your file properly. Might want to try a restart.

Old Post 12-15-11 18:10 #
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BadCompany
Junior Member


Posts: 100
Registered: 09-09


The problem is solved - the DB2 afore hasn't administration rights. :)

But another DB2 problem is appeared: After I starting "Testmode", this says:

"File C:/Program Files (x86)/GZDoom/gzdoom.pk3 is overriding core lump mapinfo/doom2.txt."

What here means???

Old Post 12-15-11 20:29 #
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boris
meow


Posts: 3743
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BadCompany said:
The problem is solved - the DB2 afore hasn't administration rights. :)

[...]

"File C:/Program Files (x86)/

[...]


DB2 doesn't need admin permissions, but normal users aren't allowed to write into the program files folder.

Old Post 12-15-11 22:04 #
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BadCompany
Junior Member


Posts: 100
Registered: 09-09


***PUSH!***

Old Post 12-16-11 13:34 #
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BadCompany
Junior Member


Posts: 100
Registered: 09-09


***stronger PUSH***

I had set all needing files out of Program Files. But DB2 says same thing as over here.

"File C:/****/GZDoom/gzdoom.pk3 is overriding core lump mapinfo/doom2.txt."

Old Post 12-18-11 17:04 #
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CodeImp
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Posts: 1461
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I don't think that is Doom Builder which says that, but the sourceport you are trying to launch. And you probably don't want to use gzdoom.pk3 when launching your sourceport, simply because it is hardcoded in the sourceport that that file is already loaded first. You still may want to use that file in DB2, so instead of removing it completely, exclude it from your testing with a sourceport:

http://www.codeimp.com/temp/excludefromtesting.png

Old Post 12-18-11 20:02 #
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BadCompany
Junior Member


Posts: 100
Registered: 09-09


Thank you, now all things go perfectly. :-)

Old Post 12-18-11 21:13 #
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