Mithran Denizen
Senior Member

Posts: 1093
Registered: 05-10 |
I'd say to generally use "deaf" monsters when you want to place them in an ambush situation. They'll react to being within sightlines of the player, so this is good for monsters that are hiding around corners or similar.
Use sound blocking lines more when you want to divide the map into discrete "zones", and you don't want them all to be woken up until the player is close enough, or until they have passed certain areas. You can even use sets of single blocking lines so that, for example, the area which is one zone ahead of the player is awakened by their gunshots as they progress (in addition to the player's current zone), but more distant sections stay quiet until the player gets closer. This lets you maintain the ability for monsters to hear you from a distance while still letting them wake up gradually, instead of having the entire map swarm as soon as you fire the first shot, or having only them all wake up predictably within each single room.
Last edited by Mithran Denizen on 12-18-11 at 17:52
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