40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.

Posts: 5060
Registered: 08-07 |
Vordakk said:
Define "unnecessary" details?
Basically details in which textures are used completely for decorative purposes instead of being used as a wall that you might see in the type of building you're trying to create.
I'd post some screenshots of other people's maps as examples but I know a lot of my early maps are just as guilty of doing the things I'm trying to avoid, so I'll post of screenshots of them
http://img829.imageshack.us/img829/8174/doom0006.png
There's a tiny room connecting a hallway and a door together. There's some tekwall which doesn't appear to be attached to or powering anything (especially because the next room is a box storage room) with a chainsaw on the ledge for whatever reason. And while the camouflage is a cool color theme, it's indoors, in a building with no foliage in it, which makes it kinda nonsensical in a way too.
http://img502.imageshack.us/img502/3263/doom0007.png
There's computer monitors on the walls of a hallway, and UAC logos engraved on the walls of the hole in the ceiling. They make a boring hallway look cool but as a functioning UAC Facility, it's just stupid. Why would you go to a hallway to monitor anything? Wouldn't a company want it's logos at eye level where people could see them?
http://img196.imageshack.us/img196/6157/doom0005.png
There are computer panels (with very tiny monitors on them) up high on platforms, and long the edge of the catwalk. It certainly looks cool but as a functioning work place, I'd hate to be the guy who has to read whatever it says on those monitors.
There are a lot of other maps I've played that add signs and machines and computer screens to their tech base maps in rather random areas, and pentagrams, candles, crosses, tortured victims, and marblefaces to anywhere in a hell map completely for decorative purposes, as opposed to creating a type of setting for a room, giving the map a sense of place. Purposeless decorations do nothing to make the player interested in knowing what the machines or computers are for. This is fair game for oh say, a slaughter map or deathmatch map, where the primary purpose of the map is for killing instead of learning about the place, but from a single player aspect, my maps are intended for fun killing + fun exploring, which lends to the goal I'm trying to achieve.
|