peach freak
Junior Member
Posts: 141
Registered: 10-05 |
IMO this is a very overlooked aspect of Doom mapping. And quite frankly, I suck at it. If you were to play one of my maps, there's little to no dropoff in monsters going from hard to easy skill levels.
When I'm thing placing, sometimes it crosses my mind saying "Wow, this would be totally egregious on easy skill levels!", so I would adjust the monster difficulty flags as such. But this only comes in short bursts for me.
How do you go along configuring this task with monsters? Do you take a hard-to-easy approach or an easy-to-hard approach?
Last edited by peach freak on 12-22-11 at 22:29
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