foul_owl
Warming Up
Posts: 27
Registered: 11-11 |
I wonder if there are any projects to procedurally generate textures based on a style. (such as marble, tech, etc)
Patch names over texture names, gotcha.
I like the shading of those door textures, especially the last set.
I haven't been doing any mapping recently though, due to finding a job finally haha, but I plan on continuing in the future.
That's a cool idea for the blood. I've only been working on maps for vanilla doom, and I know in vanilla doom the set of animated textures is preset. I'm sure you could do something like this in zdoom, which I am just starting to get into now.
For BSTONE, I would say add a few more frames perhaps? Finish with one where the blood has receded, but the tops of the rocks would still have some blood left on them.
Last edited by foul_owl on 01-27-12 at 23:02
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