LigH Posted January 13, 2012 No, I just use functions and plugins in painting tools. 1. Which dimensions, preferably (whole patch as well as tiles in them)? 2. SPCDOOR2 is a "logical" texture, based on the "physical" patch DOOR15_2. I prefer patch names over texture names, because searching for textures in XWE is a little annoying. Anyway: SPCDOORS (upscaled and overlayed with the Risen3D HiRes pack analog, and a few filters) 0 Share this post Link to post
LigH Posted January 27, 2012 I challenge you to make a map which uses the BSTONE set of floors to show a kind of tide wave of blood flooding a depression area and fading away, at least once... is that possible via "raise and change texture" effects? 0 Share this post Link to post
foul_owl Posted January 27, 2012 I wonder if there are any projects to procedurally generate textures based on a style. (such as marble, tech, etc) Patch names over texture names, gotcha. I like the shading of those door textures, especially the last set. I haven't been doing any mapping recently though, due to finding a job finally haha, but I plan on continuing in the future. That's a cool idea for the blood. I've only been working on maps for vanilla doom, and I know in vanilla doom the set of animated textures is preset. I'm sure you could do something like this in zdoom, which I am just starting to get into now. For BSTONE, I would say add a few more frames perhaps? Finish with one where the blood has receded, but the tops of the rocks would still have some blood left on them. 0 Share this post Link to post