HXCpr0n
Mini-Member

Posts: 56
Registered: 08-10 |
Rambosee said:
I tried setting the tag to zero, and who knew, it worked! And true to your word, it didn't harm any monsters with a tag of zero.
I tried changing Thing_damage to Damagething, but when I launched it, it said 'Incorrect number of special arguments'. All I did was change the Thing_damage text.
And maybe the tag 1 or above won't work because maybe the tutorial was build for an older version, and in a newer one the commands were changed up a bit.
Actually, it didn't work for me either when I tried it lol. I assumed it would since it makes sense - you tag the player start as one and set the TID in the script to run, but apparently not.
I'm not sure why damagething would give you that error unless you typed in more than one argument, because all you need to do is put in the damage amount as the 1 argument (the activator gets the damage). Doesn't matter, Thing_damage is ultimately more useful to use.
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