Reaper Grimm
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Need some advice for this room
 
Author
All times are GMT. The time now is 17:00. Post New Thread    Post A Reply
MasterofJKD
Mini-Member


Posts: 60
Registered: 12-11


[img]"www.fileden.com/files/2011/12/22/3242075//Screenshot_Doom_20111226_225912.png"[/img]

[img] www.fileden.com/files/2011/12/22/32...1226_225921.png [/img]

[img] www.fileden.com/files/2011/12/22/32...1226_225926.png [/img]

I've been working on this room, and to me at least it looks like it has too much gray, what would be a good texture to put on the walls?

Old Post 12-28-11 01:25 #
MasterofJKD is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
NoobBait
Member


Posts: 413
Registered: 12-10



HXCpr0n said:
Note that the http:// part of the image URL is required for the [img] code.


Old Post 12-28-11 01:47 #
NoobBait is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Olympus
Junior Member


Posts: 181
Registered: 12-10


You may want to try adding in some computers, such as COMPSTA1 and COMPWERD. Also for the ceilings, you could add some lights to break it up and add light variation, and maybe in the second shot, lower the ceiling over the stairs for the sake of ceiling diversity.

EDIT: You can also add some gray textures, such as GRAY4, to the walls to break up the wall texture and make it less repetitive.

Old Post 12-28-11 01:54 #
Olympus is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Tango
Senior Member


Posts: 1148
Registered: 04-06


if it's looking too gray/brown/green/whatever, try a few things:
- find/identify a second primary texture you'll use that contrasts with the other (in this case find something that contrasts with the grey; you already used BROWN1 which works well, so you could try using it more)
- change any surrounding flats to create contrast (in the last shot you already used the blue carpet, so you could try using that more too; flats matching BROWN1 would work well too)

and it always helps to find an additional secondary texture, like METAL2, which you already did. of course, this method of choosing two primaries and a secondary is not something you have to adhere to or even something i always do, but i find it tends to work well if you choose the right textures. another example i've used before:

primary: bigbrik1 + gray7
secondary: tekgren2

i tried to recreate the scene in shot two and very hastily add some detail, which brought me to this. certainly not the best, but i think you can at least see some of those textures working together nicely.

Old Post 12-28-11 08:07 #
Tango is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
HXCpr0n
Mini-Member


Posts: 56
Registered: 08-10


Pretty much what Olympus and Tango have said. I'm not a fan of the slime14 texture as a ceiling flat, perhaps ceil3_5 will work better for the ceiling or flat19. Use some compblue on the walls in the room with the blue UAC carpet. Shawn2 always works nicely in the same manner as support3 (used for random metal support beams and stuff), and I've found spacew4 also works nicely with the grey textures.

Start layering all the walls with contrasting textures to get rid of the overwhelming grey and put some compsta1 and support3 metal beams around. Put some little lights and computer doodads on the ceiling and walls. Make some rooms have open skyroofs, make sure there are lighting variations throughout your wad.

Here's some screens from one of my wads for some ideas, I use mostly textures from doom1 and doom2, along with a few super skulltag ones with permission. Unfortunately screenshots in skulltag doesn't work for me so I had to do them in the editor...


http://i.imgur.com/CWYlR.png

Comp screens, lights, a little viewing window with scrolling water. I like to outline the edges on the top and bottom of the sector with a secondary texture.

http://i.imgur.com/ARYQi.png

Same room from a different angle.

http://i.imgur.com/4Py5B.png

A cool way of using shawn2 and spacew4 that I stumbled across with some lights in between.

edit: fixed typos

Last edited by HXCpr0n on 12-28-11 at 18:14

Old Post 12-28-11 17:57 #
HXCpr0n is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 17:00. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Need some advice for this room

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory