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MasterofJKD
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Posts: 60
Registered: 12-11


I was trying to do breakable glass I opened up XWE...I have a breakable glass sound, and a few sprites, I know how to add sprites through XWE. But heres the problem I took the glass breaking sound from Strife, and so now I don't know how to implement it, as in I don't know what to type in "ANIMDEFS". Any help would be appreciated.

Old Post 12-29-11 04:28 #
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EarthQuake
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Posts: 2745
Registered: 05-03


Unless your breakable glass is somehow done via animated textures or switches, you don't need ANIMDEFS for that. Define the sound in SNDINFO and use one of the many available ACS functions to play the sound you defined.

Old Post 12-29-11 15:30 #
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Enjay
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EarthQuake said:
Unless your breakable glass is somehow done via animated textures or switches...

I could be wrong but, by the way you said that, you may not be familiar with the way ZDoom allows the use of the Strife glassbreak special

http://zdoom.org/wiki/GlassBreak

Personally, I use ACS because I find it more flexible with better results too but I just thought I'd mention the Strife special in case it was relevant.

Old Post 12-29-11 15:54 #
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Gez
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Posts: 7036
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FYI

The switch definition in ANIMDEFS will be something like that:
code:
switch GLASS on sound world/glassbreak pic BROKEN tics 0


Then you'll need a SNDINFO lump with something like this:
code:
world/glassbreak dsbglass

And you can put the DSBGLASS sound lump from Strife too.

Old Post 12-29-11 16:54 #
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