BadCompany Posted January 2, 2012 Hello guys, how I insert new added things (new Monsters, new Weapons) to Doom Builder 2 so I can pick up these things from "Things Mode"-menu into maps? My try was a write extra .cfg-Data into "Includes" in DB2 system datas and rewrite one .cfg-Data (Zdoom in doom.cfg I think). But actually im program, it shows no effect (But before the latest update, it worked). 0 Share this post Link to post
jdagenet Posted January 2, 2012 Give the thing an actor number, for example: actor <name goes here> 20000 //actor number { stuff } However, make sure the actor number isn't already in use. 0 Share this post Link to post
BadCompany Posted January 2, 2012 It doesn't work. I have ca. 20 Monsters, 10 Weapons, some extra stuff all have different, unused numbers, of course. But DB2 shows in menu no one damn thing of my added repository. 0 Share this post Link to post
PRIMEVAL Posted January 2, 2012 Original post wasn't 100% clear to me, are you using Doom in Hexen Format? That's the only way they'll show up (dunno about ZDoom in Doom Format). They'll be under the "Decorate" category usually, sometimes their own custom category or even in Monsters on occasions. 0 Share this post Link to post
BadCompany Posted January 2, 2012 I use latest update of DB2 and editing maps in Zdoom in Doom format. But, the maps are in a extra wad and added things are in another file (.pk3-file). But I set both files in configruation. 0 Share this post Link to post
PRIMEVAL Posted January 2, 2012 PK3 files are picky when you load resources with them, there's a certain way to organize it which I have yet to master. Also, I'm not sure if monsters show up in ZDoom in Doom Format, but I know for sure they show up in ZDoom in Hexen Format. 0 Share this post Link to post
jdagenet Posted January 2, 2012 You should probably try ZDoom (Doom in Hexen format) and if that doesn't work, put the monster properties (DECORATE lump, sprites, sounds, etc) in a wad then try. 0 Share this post Link to post
Kappes Buur Posted January 9, 2012 BadCompany said:I use latest update of DB2 and editing maps in Zdoom in Doom format. But, the maps are in a extra wad and added things are in another file (.pk3-file). But I set both files in configruation. It is quite possible to add DECORATE in a map for Zdoom in Doom format. Just add the DoomEd number in the thing selection, you just will not see the ACTOR in Doombuilder2. Have a look at this tutorial. However, as suggested, mapping for ZDoom in Hexen format would be the preferred method. 0 Share this post Link to post