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MajorRawne
Member


Posts: 445
Registered: 04-10


Hi everyone, can anyone tell me if this texture alignment problem is due to irregular heights or something like that? The highlighted wall-part on the right is actually a small square shaped sector that I raised up to the roof. Yes, I am aware I am a noob ;)

http://i138.photobucket.com/albums/q255/nopoet406/texture.jpg

EDIT: My apologies in case anyone saw this thread with its original picture, that was a funny image from a joke website... it's a long story. And not worth it.

Old Post 01-02-12 19:09 #
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Tango
Senior Member


Posts: 1148
Registered: 04-06


have you tried lower unpegged?

Old Post 01-02-12 19:31 #
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Razen
Junior Member


Posts: 114
Registered: 07-11


Try lower unpegged, or move it up by holding shift and pressing up on the arrow keys (While in 3d mode).

Old Post 01-03-12 15:36 #
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40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


Posts: 5060
Registered: 08-07


The ceiling on that wall to the left of your cursor is down 16 units, I usually make the ceiling come all the way down to the floor like you would with a door, or if it isn't tied to any effect, just delete it so it's one solid wall.

Old Post 01-03-12 17:57 #
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darkreaver
Senior Member


Posts: 1106
Registered: 05-08


Yes, delete the sector and re-texture it.

If not, lower unpegged (L) should solve the problem (and upper unpegged (U) on the ceiling part of the sector)

Old Post 01-03-12 21:57 #
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Xaser
Senior Member


Posts: 1628
Registered: 07-03


Why is everyone missing the simple answer? Take the Upper Unpegged flag off and change the y-offset to 16. Problem solved. :P

(Okay, so Razen sorta said it -- shift+arrows changes the offsets by 16 by default.)

I'm assuming that if he has the floor raised to the ceiling, he's probably going to make it lower at some point, meaning that using lower unpegged would look weird.

Old Post 01-03-12 22:16 #
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hex11
Senior Member


Posts: 1481
Registered: 09-09


Three step plan to easy mapping:
1. install DEU 5.21
2. calculate offsets in your head, without any 3D mode
3. say "fuck it" and don't care about texture alignment ;)
Or alternately:
3. leave snap to grid at 64 always, no matter what (ditto with heights, except for stairs at 16 or 8)

Old Post 01-04-12 01:28 #
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