Gez
Why don't I have a custom title by now?!
Posts: 7036
Registered: 07-07 |
saifi said:
Do you know that when you use skulltag to play doom it allows you to do 4 different things not available in zdoom
Yeah, everybody knew that, and actually it's not when playing Doom but when playing Doom II.
The thing is simply that Skulltag automatically loads a big addon pack which features additional maps to offer a selection of maps for each of its gamemodes; the extra textures, items, weapons, monsters, skies and music are there because they're used by those maps. However, it only loads that for Doom II because it caused too many problems with the other games (Doom, Heretic, Hexen, Strife...) if it always loaded it regardless of game. Like, there's a fat zombie that drops the super shotgun when killed.... But in Ultimate Doom, there's no super shotgun sprites or sounds! There's also missing textures or objects in the titlemap causing a flood of error messages.
Also, the dynamic lights are those from GZDoom. It's just that in GZDoom it's an optional pk3 while in Skulltag it's lumped with the main engine resource pack.
And finally I don't know what you mean by "real time bridge" but I guess you mean a 3D floor. You'll find out that ZDoom has them too! :p
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