Enjay
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Posts: 5595
Registered: 12-00 |
I've been using DeePsea for years and it is a very competent "Swiss army knife" of tools that can be used for Doom editing. I find all of the tools easy to use, including the map editor which I find very logical and full of drawing techniques and options that really suit me. It is very much a "one stop shop" in as much as I rarely have to use any other tool for editing or lump management tasks even on a large project. However, it is not being updated as regularly as it was and, as such, if you are working with some newer editing features it may not suit you. eg it doesn't support UDMF or ZIP/PK3 files and there are some places where its PNG support is a little patchy (though it does support them).
Doom Builder is also a very competent program and also has some excellent features. When I use it, I find it a little frustrating but that is simply because I am so familiar with DeePsea. eg there are times when I know that DB2 must be able to do a certain thing but I'll be damned if I can find it because it's not where DeePsea has the same feature. As a map editor, it is very smooth and works very well and it can cope well with drawing some pretty complex structures without introducing errors. In other words, it too is a good program. It's also bang up to date and supports all the latest features. It doesn't have as many different ways of doing things as DeePsea does and it doesn't have all the extra lump management stuff.
If I was starting out in Doom editing I would probably plump for DB2 plus SLADE3 for the wad management stuff. However, I'm not so I still use DeePsea for just about everything I do with Doom editing.
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