printz
CRAZY DUMB ZEALOT

Posts: 6840
Registered: 06-06 |
Gez said:
I'm pretty sure most people playing Strife now use ZDoom, GZDoom, Skulltag or Vavoom to do so; rather than the original or the still-experimental ChocoStrife. Things like bug fixes, unlimited saves, higher resolution and access to a console are powerful motivators for non-purists.
Guess what isn't supported by these ports?
That argument doesn't work. Those ports are used because they're the only available ones. Chocolate-Strife isn't used because AFAIK it's not done yet. And vanilla Strife is used as often as vanilla Doom(+), Heretic(+) or Hexen(+). If someone likes to run those files as vanilla, they'll also like to run Strife as vanilla. DOSBox exists and is pretty portable. Likewise, if someone likes running Chocolate-Doom, so will they like using Chocolate-Strife, once it's completed.
If a mod isn't used because it contains vanilla-only features, too bad. People interested enough, or who don't worry about using something else, will eventually download DOSBox and use Strife1.exe or Sehacked and Strife1H.exe. Those who refuse to use something else than port X, it's their own loss. If it's their OS which disallows it, too bad as well. But DOSBox's download page shows lots of OS choices. I hope the lacking ones can be worked around...
Now you may think that a clean and clear content definition language is "gratuitous power for the modder", but it's a lot safer from a code perspective than the monkeying around that a exe hacking utility provides. Especially given how frail some of the Strife codepointers are to begin with. You can crash the game if you muck up the firehand states, for example.
I'm not just talking about DECORATE, I'm more worried about the power of ACS scripting, which belongs to Hexen, not Strife, and could be useful to bypass lots of tricks that would be done solely by Strife activator build-ups.
Why are you so hellbent against this anyway? The port you're contributing to doesn't support SEH files in the first place. It wouldn't gain anything if a WAD already using SEH files uses an extra feature (if possible). And if I still want ZDoom support, I will include ZDoom-compatible features in it (DECORATE, MAPINFO). It's likely Kaiser, Gokuma and Quasar who would rather have a say on this.
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