Kappes Buur
Member

Posts: 497
Registered: 11-02 |
MasterofJKD said:
I was able to put the sprite into the map now, but zdoom says "solid" is not a correct actor type, or some such nonsense as that, any suggestions?
The DECORATE lumps for these actors follow the old specs, and such, using the word actor will confuse the engine. Also they are missing a DoomED number.
Use this instead
code:
CarcassSittingMarine
{
DoomEdNum 15000
Solid
Height 32
Radius 20
Sprite SIT1
Frames "A"
}
CarcassSittingMaintenance
{
DoomEdNum 15001
Solid
Height 32
Radius 20
Sprite SIT2
Frames "A"
}
Of course, the DoomEdNum must be unique.
DB2 will not show the images of old DECORATE specs. Simply entering the DoomEd number in the thing selection will suffice.
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