kristus
Megablast!

Posts: 9682
Registered: 07-00 |
So I have this map I'm working on for my Curse 2 project. And in one instance, I want every player that is in a cooperative game to be forced to one specific location as this action is performed.
But in ACS the teleport function only teleports the mobj that performed the activation of the function. So I can only teleport the one person that is already where I need him to be.
TeleportOther doesn't appear to be a part of the Hexen ACS vocabulary.
I have one way to deal with this. But it is very very dirty. By upon activation, having the game switch to another map and then back again. I can have all the players spawn in the area, and also, then respawn in case of death in that same area.
But I would rather not do that. I would rather have the players just teleport. So if anyone who's a lot more competent with scripting than I am, could help me out. It would be greatly appreciated.
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