kristus Posted January 25, 2012 Just a quick question. When scripting with ACS. You use Defs.acs to see what id is related to what mobj declaration. But not all objects are featured in this list. A few examples are, Zedek, Menelkir and Traductus. As well as the pickups for the 3rd weapon of the Mage and Cleric. Now, what I am wondering is. Is defs.acs editable. If I have the mobj declaration, can I add these myself and have the scripts work in vanilla Hexen? Considering that you can use these numbers in exclusive cases like with a pot, not inside a script. I feel a bit like that is something you can't do. But what is the facts of the matter? 0 Share this post Link to post
Gez Posted January 25, 2012 You mean the spawn ID? Unfortunately, it's a hardcoded table in the Hexen executable. See the TranslateThingType[] array in p_things.c. mobjtype_t TranslateThingType[] = { MT_MAPSPOT, // T_NONE MT_CENTAUR, // T_CENTAUR MT_CENTAURLEADER, // T_CENTAURLEADER MT_DEMON, // T_DEMON MT_ETTIN, // T_ETTIN MT_FIREDEMON, // T_FIREGARGOYLE MT_SERPENT, // T_WATERLURKER MT_SERPENTLEADER, // T_WATERLURKERLEADER MT_WRAITH, // T_WRAITH MT_WRAITHB, // T_WRAITHBURIED MT_FIREBALL1, // T_FIREBALL1 MT_MANA1, // T_MANA1 MT_MANA2, // T_MANA2 MT_SPEEDBOOTS, // T_ITEMBOOTS MT_ARTIEGG, // T_ITEMEGG MT_ARTIFLY, // T_ITEMFLIGHT MT_SUMMONMAULATOR, // T_ITEMSUMMON MT_TELEPORTOTHER, // T_ITEMTPORTOTHER MT_ARTITELEPORT, // T_ITEMTELEPORT MT_BISHOP, // T_BISHOP MT_ICEGUY, // T_ICEGOLEM MT_BRIDGE, // T_BRIDGE MT_BOOSTARMOR, // T_DRAGONSKINBRACERS MT_HEALINGBOTTLE, // T_ITEMHEALTHPOTION MT_HEALTHFLASK, // T_ITEMHEALTHFLASK MT_ARTISUPERHEAL, // T_ITEMHEALTHFULL MT_BOOSTMANA, // T_ITEMBOOSTMANA MT_FW_AXE, // T_FIGHTERAXE MT_FW_HAMMER, // T_FIGHTERHAMMER MT_FW_SWORD1, // T_FIGHTERSWORD1 MT_FW_SWORD2, // T_FIGHTERSWORD2 MT_FW_SWORD3, // T_FIGHTERSWORD3 MT_CW_SERPSTAFF, // T_CLERICSTAFF MT_CW_HOLY1, // T_CLERICHOLY1 MT_CW_HOLY2, // T_CLERICHOLY2 MT_CW_HOLY3, // T_CLERICHOLY3 MT_MW_CONE, // T_MAGESHARDS MT_MW_STAFF1, // T_MAGESTAFF1 MT_MW_STAFF2, // T_MAGESTAFF2 MT_MW_STAFF3, // T_MAGESTAFF3 MT_EGGFX, // T_MORPHBLAST MT_ROCK1, // T_ROCK1 MT_ROCK2, // T_ROCK2 MT_ROCK3, // T_ROCK3 MT_DIRT1, // T_DIRT1 MT_DIRT2, // T_DIRT2 MT_DIRT3, // T_DIRT3 MT_DIRT4, // T_DIRT4 MT_DIRT5, // T_DIRT5 MT_DIRT6, // T_DIRT6 MT_ARROW, // T_ARROW MT_DART, // T_DART MT_POISONDART, // T_POISONDART MT_RIPPERBALL, // T_RIPPERBALL MT_SGSHARD1, // T_STAINEDGLASS1 MT_SGSHARD2, // T_STAINEDGLASS2 MT_SGSHARD3, // T_STAINEDGLASS3 MT_SGSHARD4, // T_STAINEDGLASS4 MT_SGSHARD5, // T_STAINEDGLASS5 MT_SGSHARD6, // T_STAINEDGLASS6 MT_SGSHARD7, // T_STAINEDGLASS7 MT_SGSHARD8, // T_STAINEDGLASS8 MT_SGSHARD9, // T_STAINEDGLASS9 MT_SGSHARD0, // T_STAINEDGLASS0 MT_PROJECTILE_BLADE, // T_BLADE MT_ICESHARD, // T_ICESHARD MT_FLAME_SMALL, // T_FLAME_SMALL MT_FLAME_LARGE, // T_FLAME_LARGE MT_ARMOR_1, // T_MESHARMOR MT_ARMOR_2, // T_FALCONSHIELD MT_ARMOR_3, // T_PLATINUMHELM MT_ARMOR_4, // T_AMULETOFWARDING MT_ARTIPOISONBAG, // T_ITEMFLECHETTE MT_ARTITORCH, // T_ITEMTORCH MT_BLASTRADIUS, // T_ITEMREPULSION MT_MANA3, // T_MANA3 MT_ARTIPUZZSKULL, // T_PUZZSKULL MT_ARTIPUZZGEMBIG, // T_PUZZGEMBIG MT_ARTIPUZZGEMRED, // T_PUZZGEMRED MT_ARTIPUZZGEMGREEN1, // T_PUZZGEMGREEN1 MT_ARTIPUZZGEMGREEN2, // T_PUZZGEMGREEN2 MT_ARTIPUZZGEMBLUE1, // T_PUZZGEMBLUE1 MT_ARTIPUZZGEMBLUE2, // T_PUZZGEMBLUE2 MT_ARTIPUZZBOOK1, // T_PUZZBOOK1 MT_ARTIPUZZBOOK2, // T_PUZZBOOK2 MT_KEY1, // T_METALKEY MT_KEY2, // T_SMALLMETALKEY MT_KEY3, // T_AXEKEY MT_KEY4, // T_FIREKEY MT_KEY5, // T_GREENKEY MT_KEY6, // T_MACEKEY MT_KEY7, // T_SILVERKEY MT_KEY8, // T_RUSTYKEY MT_KEY9, // T_HORNKEY MT_KEYA, // T_SERPENTKEY MT_WATER_DRIP, // T_WATERDRIP MT_FLAME_SMALL_TEMP, // T_TEMPSMALLFLAME MT_FLAME_SMALL, // T_PERMSMALLFLAME MT_FLAME_LARGE_TEMP, // T_TEMPLARGEFLAME MT_FLAME_LARGE, // T_PERMLARGEFLAME MT_DEMON_MASH, // T_DEMON_MASH MT_DEMON2_MASH, // T_DEMON2_MASH MT_ETTIN_MASH, // T_ETTIN_MASH MT_CENTAUR_MASH, // T_CENTAUR_MASH MT_THRUSTFLOOR_UP, // T_THRUSTSPIKEUP MT_THRUSTFLOOR_DOWN, // T_THRUSTSPIKEDOWN MT_WRAITHFX4, // T_FLESH_DRIP1 MT_WRAITHFX5, // T_FLESH_DRIP2 MT_WRAITHFX2 // T_SPARK_DRIP }; Anything not in this list cannot be added (at least not in a vanilla-compatible way). 0 Share this post Link to post
kristus Posted January 25, 2012 Well, that's the same list as in Defs, nothing more to be seen there. :/ So, I guess I am shit out of luck there. 0 Share this post Link to post