Vordakk
Forum Regular

Posts: 862
Registered: 07-10 |
I'm in the process of testing a new project of mine using a few different types of source ports(ZDoom, Eternity, and PrBoom). One thing I don't understand is how Eternity and PrBoom handle certain textures when they are applied to sidedefs that are short(like 8-16 pixels tall). The only way for me to explain this is with pictures.
In the first picture, we have the offending wall, which is COMPTALL bordered with 8-pixel tall SUPPORT3 strips on the top and bottom.
http://i.imgur.com/N0ZgPs.png
The following pic shows me stepping underneath the SUPPORT3 strips in ZDoom. Nothing bad happens at all.
http://i.imgur.com/t0Gnws.png
But in this next pic, I'm stepping underneath the SUPPORT3 strips in PrBoom(Eternity does this as well). Notice the distortion in the SUPPORT3 strip, like it's angling out. It flickers as I move also, which I can't show in a pic obviously.
http://i.imgur.com/7Lp2Os.png
So is this behavior due to the fact that PrBoom and Eternity are more closely emulating the vanilla DOOM behaviors? Obviously this wouldn't occur if I had used a STEP texture, so does it have to do with certain textures not being meant for short sidedefs? Any help would be appreciated. Thanks.
Last edited by Vordakk on 01-26-12 at 13:39
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