Mancubus
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Odd texture behavior in PrBoom and Eternity
 
Author
All times are GMT. The time now is 17:27. Post New Thread    Post A Reply
Vordakk
Forum Regular


Posts: 862
Registered: 07-10


I'm in the process of testing a new project of mine using a few different types of source ports(ZDoom, Eternity, and PrBoom). One thing I don't understand is how Eternity and PrBoom handle certain textures when they are applied to sidedefs that are short(like 8-16 pixels tall). The only way for me to explain this is with pictures.

In the first picture, we have the offending wall, which is COMPTALL bordered with 8-pixel tall SUPPORT3 strips on the top and bottom.

http://i.imgur.com/N0ZgPs.png

The following pic shows me stepping underneath the SUPPORT3 strips in ZDoom. Nothing bad happens at all.

http://i.imgur.com/t0Gnws.png

But in this next pic, I'm stepping underneath the SUPPORT3 strips in PrBoom(Eternity does this as well). Notice the distortion in the SUPPORT3 strip, like it's angling out. It flickers as I move also, which I can't show in a pic obviously.

http://i.imgur.com/7Lp2Os.png

So is this behavior due to the fact that PrBoom and Eternity are more closely emulating the vanilla DOOM behaviors? Obviously this wouldn't occur if I had used a STEP texture, so does it have to do with certain textures not being meant for short sidedefs? Any help would be appreciated. Thanks.

Last edited by Vordakk on 01-26-12 at 13:39

Old Post 01-26-12 13:30 #
Vordakk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 7036
Registered: 07-07


I don't think it's a question of texture size; I think it's an issue of precision for vertices that are behind the player's back, because it reminds me of this.

But Quasar said that Eternity was free of that bug, so maybe it's something else?

E: I typed this before you added the flickered pick. Now that's really weird. I have no idea.

Old Post 01-26-12 13:39 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Vordakk
Forum Regular


Posts: 862
Registered: 07-10


You know when you place a mid texture in a space that's shorter than the height of the texture and it bleeds through the botton when you approach it? This sorta reminds me of that for some reason.

Old Post 01-26-12 14:09 #
Vordakk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mr. Chris
The term is "prehensile"


Posts: 3663
Registered: 07-02



Vordakk said:
You know when you place a mid texture in a space that's shorter than the height of the texture and it bleeds through the botton when you approach it? This sorta reminds me of that for some reason.


I thought that only happens with fence-type textures, like MIDBARS3 or MIDGRATE.

Old Post 01-26-12 16:23 #
Mr. Chris is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 4613
Registered: 08-00


Please post a shot of this happening in Eternity. It should not be happening.

Old Post 01-26-12 18:29 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5268
Registered: 01-02


Unless you're running a version of Eternity from, like, 2005 or something, that bug doesn't exist anymore.

Old Post 01-26-12 19:37 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Vordakk
Forum Regular


Posts: 862
Registered: 07-10



Quasar said:
Please post a shot of this happening in Eternity. It should not be happening.


Hey, you were right! I upgraded to version 3.40.20 "Mjolnir" and this behavior doesn't occur anymore.

But just so I can get a clearer picture, is this bug due to my failures as a mapper or just a small flaw in PrBoom?

Old Post 01-27-12 00:39 #
Vordakk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5268
Registered: 01-02


It's an old precision error dating back to vanilla. I'm not really sure why PrBoom+ doesn't fix it.

Old Post 01-27-12 02:16 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Grain of Salt
Member


Posts: 629
Registered: 12-10


Hmmm. I get this error a lot, and I always assumed it was something in the engine rather than the map. I'm glad I was right.

Old Post 01-27-12 07:28 #
Grain of Salt is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
andrewj
Senior Member


Posts: 1379
Registered: 04-02



esselfortium said:
I'm not really sure why PrBoom+ doesn't fix it.

The OP only mentioned PrBoom (plus-less).

Old Post 01-27-12 11:22 #
andrewj is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Vordakk
Forum Regular


Posts: 862
Registered: 07-10



andrewj said:

The OP only mentioned PrBoom (plus-less).



You're right, I should be more specific. At the time of the screenshot I was running PrBoom Plus 2.5.1.1. I apologize if I was too vague before.

Old Post 01-27-12 11:50 #
Vordakk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
RjY
anARCHy


Posts: 802
Registered: 05-02



esselfortium said:
It's an old precision error dating back to vanilla. I'm not really sure why PrBoom+ doesn't fix it.
I'm not sure it's as easy to fix as you seem to imply.

andrewj said:
The OP only mentioned PrBoom (plus-less).
These days I assume they mean Plus even when they don't say so. With a certain sadness, admittedly.

Old Post 01-27-12 18:30 #
RjY is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 4613
Registered: 08-00


It's not easy to fix ;) EE has a "little" thing called Cardboard, which is in many respects a new rendering engine.

Old Post 01-28-12 00:37 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 17:27. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Odd texture behavior in PrBoom and Eternity

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory