keithktam Posted January 28, 2012 Hi, i am trying to make my gun illuminate the room when i fire it, but i seems to be unable to get the code right and i don't know why...here is the code(from someone else, i modified it a little): ACTOR Reaper : Weapon 6021 { Inventory.PickupMessage "You got the Reaper" Weapon.SelectionOrder 1900 Inventory.Amount 8 Inventory.MaxAmount 200 Weapon.AmmoUse1 1 Weapon.Kickback 2 weapon.ammotype "Clip" Weapon.SlotNumber 2 obituary "%o Didn't hear %k's Bullets coming." AttackSound "DSFLWEXP" States { Spawn: SOLT A -1 Stop Ready: COLT A 1 A_WeaponReady LOOP Deselect: COLT A 1 A_Lower Loop Select: COLT A 1 A_Raise LOOP Fire: COLT A 2 COLT B 12 A_FireBullets(2,2,10,15,"BulletPuff",1) COLT C 1 COLT A 0 COLT B 0 A_WeaponReady Goto Ready Flash: TNT1 A 1 A_Light1 TNT1 A 1 A_Light2 TNT1 A 1 A_Light0 Stop } } the flash: set of code i copied it from another weapons that act as a shotgun, i know simply by copy and paste from other people code are just plain stupid, but i actually have try different approaches, i try to use the code from a default doom shotgun also pistol too, that didn't work, try to change the animation sprites to the ones i have, for example, TNT1 to COLT B, that didn't work either, so don't know why... would be grateful for any help!!! keith 0 Share this post Link to post
esselfortium Posted January 28, 2012 Hey, first of all, all this stuff should go in Doom Editing like I just told you in your other thread. Secondly, if you have a bunch of DECORATE questions you should just make one thread for them instead of spamming the forum with a bunch of threads all with related questions over the course of a few minutes. ... Actually, this is the exact same question as in http://www.doomworld.com/vb/doom-editing/58683-a-question-on-creating-flash/ isn't it? :| 0 Share this post Link to post