Weird impy thing
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Deep - Checking Linedef SuperImposed
 
Author
All times are GMT. The time now is 22:51. Post New Thread    Post A Reply
Lüt
Administrator


Posts: 9170
Registered: 05-00


What's the deal with this thing? It does that every time I move a vertex. I searched help but all it took me to was a Hexen SndInfo/MapInfo lump section. It is OK to cancel it all the time? Or does switching one of the drawing mode checkboxes disable it? I just hate having to wait about 15 seconds to do something every time I move a vertex.

Old Post 06-29-01 16:58 #
Lüt is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DeePTeam
Junior Member


Posts: 127
Registered: 05-00


Press F5 and disable "LineDef merge" - or - just press Esc to cancel as it says on the same line:)

This option checks for one moving a linedef on top of another one and then it automatically splits and merges. If disabled, it won't do this. Even in vertex mode it's possible to be moving a "linedef" by grabbing corresponding vertices.

The linedef merge used to go only from short-to-long lines because of the speed issue, but the last year or so, was changed to go both ways. A PIII450 on up should have no problem with it going both ways - but just in case, the options let you control it.

The other options "Vertex Merge" and "Vertex Split" are quite a bit faster since they don't have so much work to do, but are somewhat similar.

So in summary, all this depends on the level and the machine. A big map and a slow machine makes it worse - otherwise not too much of an issue, unless of course one has a really really big level:)

Old Post 06-29-01 19:59 #
DeePTeam is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Lüt
Administrator


Posts: 9170
Registered: 05-00


Alright, great. Don't get me wrong; normally it goes so fast that I don't even notice. In fact I had totally forgotten it did that until now. I'm running a good machine, but this is the map I'm working on... at least, an earlier version of it. It tends to use up a fair amount of resources being open :)

Old Post 06-29-01 21:34 #
Lüt is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 22:51. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Deep - Checking Linedef SuperImposed

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.