gggmork
If you can make any sense of this post, congratulations

Posts: 2415
Registered: 06-07 |
If you feel like saying, which language/libraries/etc did you use, out of curiosity. I probably gave up on a failed python & omgifol mess. I had 2 goals, neither were successful:
1)make random computer generated maps by starting with an area which just starts as 1 sector, draw a path through it to subdivide into 2 sectors, repeat n times. Now randomly paste/connect multiple areas together, making sure you can walk between them. One idea was to think of texturing in terms of setting a sector's OUTER sidedefs to the same texture and auto aligning the texture's x axis from an arbitrary start point.
2)make it so you can copy paste a complicated area right on top of a different complicated area, and it'll all 'fuse' together automatically. Doing this you could possibly work on floors-only, then paste onto a ceilings-only area, without needing them to 'match' or something.
Whatever, it didn't work and now I've been thinking about learning plain ansi c instead of python. Maybe I'll try more later but really need to focus on getting money now, if there's any ways left without a million monopoly roadblocks and licenses in front of them. Hopefully, if I ever succeed in that, I can come back and try without the internet and computers themselves being illegal by then. I don't have linux right now.
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