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Platinum Shell
Junior Member


Posts: 187
Registered: 08-11


Hello, I've been playing Shooting Monsters and Guns for awhile now, but I always would have liked to take out the flip-reload animation from the Winchester for ONLY when DG is holding it with both hands; all other times he fires it dual-wield, flip reload is ok.


Thanks for all of the help! (if any)

Old Post 02-04-12 00:36 #
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phi108
Member


Posts: 507
Registered: 03-08


Hi, glad you like it! The reload switch is in the "Fire:" state of the Winchester, the second line goes to the 2nd state randomly. I removed that part in this Decorate file in this .zip:

http://files.drdteam.org/index.php/...wgdecoredit.zip

You can replace the original Decorate.txt with this one, Or you can load this .zip in Zdoom after the Smwg .pk3 to get the fix.

Old Post 02-04-12 03:38 #
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Platinum Shell
Junior Member


Posts: 187
Registered: 08-11


Thank you very much, Phi. You have perhaps made my alltime favorite DooM mod. Honestly, it deserves alot more views.


Thanks, again, for all your hard work in this mod. Everything just feels so....right. Perfect, I guess.

One question; I've been alternating between dual Makarovs and the RPK, could you make a tiny comparion list between the two? You know, the master of this mod has a much better grasp on it than I.



But thank you, I love both reload animations, just want to fiddle around with the Winchester. Thanks!

Old Post 02-04-12 04:06 #
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