Vordakk
Forum Regular

Posts: 862
Registered: 07-10 |
Rayzik said:
Could you theoretically make the ceiling of the arrow sector 8 untis higher and leave the upper linedef textures undefined so that the flat bleeding trick will mask the height difference? Although I don't know if that will fix the issue, it's merely a speculation.
Not a bad idea! I'm trying it right now!
EDIT: Ok, so there's two ways around it. The first is Rayzik's method, which employs the flat bleeding trick. This method is cool because it makes the lines show up on the map always, as well making them yellow in color(that is, using traditional doom automap). The second method is Essel's idea of tagging the lines "secret" as well as "shown". This way, the lines appear on the map always, but are red(again, using traditional doom automap).
For my applications, I personally prefer Rayzik's method, only because I believe yellow lines attract the player's attention more than red, especially in light of how my map is built.
Thanks a ton Essel and Rayzik!!!
Last edited by Vordakk on 02-05-12 at 03:13
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