Phml
Forum Staple
Posts: 2031
Registered: 06-09 |
That was my first thought as well. It didn't work.
Trying to look further into it, it seems one of the differences might be the way codepointers are handled. In the DeHackEd 3.1a patches I'm looking at, it looks like this:
Pointer 24 (Frame 39)
Codep Frame = 157
Pointer 25 (Frame 41)
Codep Frame = 157
Pointer 26 (Frame 43)
Codep Frame = 801
Pointer 33 (Frame 52)
Codep Frame = 38
As compared to DeHackEd 3.0 patches where it looks like this:
[CODEPTR]
Frame 738 = FatAttack1
Frame 739 = FatAttack2
Frame 740 = NULL
Frame 741 = NULL
Frame 750 = NULL
Frame 751 = NULL
Frame 938 = Look
Frame 939 = Chase
Frame 940 = FaceTarget
Frame 941 = TroopAttack
Edit: then again, Scythe 2's DeHackEd patch, which is said to be for DeHackEd 3.0, also uses the "pointer X (frame Y) codep frame = Z" syntax, and can't be opened in WhackEd either. Perhaps this has nothing to do with DeHackEd versions and is more of a WhackEd problem.
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