Archvile
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > How do I include new textures for Vanilla Doom\BooM
 
Author
All times are GMT. The time now is 17:54. Post New Thread    Post A Reply
sgt dopey
Junior Member


Posts: 220
Registered: 09-11


This is probably a nooby question but i am not used to Vanilla Doom and Boom editing (I normally mod for Zdoom which is alot easier)

So my question is how do I include new textures in my wad?

Old Post 02-09-12 22:57 #
sgt dopey is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Lance MDR Rocket
Mini-Member


Posts: 80
Registered: 03-06


Start by putting them in your wad
Then make sure they're in the textures lump

I seem to recall XWE would do this automatically
Dunno about SLADE

Old Post 02-09-12 23:11 #
Lance MDR Rocket is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 7036
Registered: 07-07


Put a bunch of textures in the wad. To make things tidy, put them between P_START and P_END markers. It's not actually required for it to work at all; but it's good practice.

Select all the textures you've added. Right-click to make the context menu appear, and choose "add to textures". If you don't already have a texture lump in the wad, it'll ask you if you want to create one, choose to copy from the base archive wad because vanilla Doom/Boom cannot deal with cumulative texture lumps.

Old Post 02-09-12 23:18 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
sgt dopey
Junior Member


Posts: 220
Registered: 09-11


Thanks I'll give it a try

Old Post 02-09-12 23:20 #
sgt dopey is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 1482
Registered: 06-06


If using xwe, clicking on the "Patches" tab, then "entry -> load" and load your textures, automatically creates pnames/texture1/start&end markers.

Old Post 02-09-12 23:21 #
TimeOfDeath is online now Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6840
Registered: 06-06



Gez said:
Put a bunch of textures in the wad. To make things tidy, put them between P_START and P_END markers. It's not actually required for it to work at all; but it's good practice.
I NEVER use P_START and P_END. I simply group the patches together in a continuous alphabetic stream, separate from game screen graphics.

This is also an opportunity to mention that the way textures and patches are organized in Vanilla Doom is horrible. You can't just load together several wads containing their own PNAMES/TEXTURE1(/TEXTURE2), the game will quit in error or show invalid textures. It's very hard to mix sets, unless you use a utility that knows how (DeepSea). It's even harder to mix a Doom 1 set into vanilla Doom 2's, or the reverse (such as using texture packs designed for Doom 2, into Doom 1). To top it off, if I use XWE to edit textures, it tends to secretly edit a texture so it looks and is called like another.

Old Post 02-10-12 07:58 #
printz is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
fiend-o-hell
Junior Member


Posts: 248
Registered: 01-06


@printz: you said it brother. Printz for president!

Old Post 02-11-12 01:12 #
fiend-o-hell is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 17:54. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > How do I include new textures for Vanilla Doom\BooM

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory