printz
CRAZY DUMB ZEALOT

Posts: 6840
Registered: 06-06 |
Gez said:
Put a bunch of textures in the wad. To make things tidy, put them between P_START and P_END markers. It's not actually required for it to work at all; but it's good practice.
I NEVER use P_START and P_END. I simply group the patches together in a continuous alphabetic stream, separate from game screen graphics.
This is also an opportunity to mention that the way textures and patches are organized in Vanilla Doom is horrible. You can't just load together several wads containing their own PNAMES/TEXTURE1(/TEXTURE2), the game will quit in error or show invalid textures. It's very hard to mix sets, unless you use a utility that knows how (DeepSea). It's even harder to mix a Doom 1 set into vanilla Doom 2's, or the reverse (such as using texture packs designed for Doom 2, into Doom 1). To top it off, if I use XWE to edit textures, it tends to secretly edit a texture so it looks and is called like another.
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